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110 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Exporter v2.1 2.43 MB |
Import / Export |
Compiled / Description | ||
02.06.2009 Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryENGINE2 Exporter v1.5 54.8 MB |
Import / Export |
Compiled / Description | ||
27.04.2009 The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Eagle Dynamics | LOMAC Tools v4.0 5.45 MB |
Import / Export |
Compiled / Description | ||
25.04.2009 LOMAC Tools are for converting your Max models to the *.LOM file format used by LockOn - Modern Air Combat. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v3.3 47.4 MB |
Import / Export |
Compiled / Description | ||
24.04.2009 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
Compiled / Description | ||
05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Focus Home Interactive | Cities XL Exporter v1.0 112 MB |
Import / Export |
Compiled / Description | ||
28.01.2009 Allows you to export scenes from Max to the file format used by the game Cities XL 2012. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Feeling Software Inc. | ColladaMax v3.05C 4.42 MB |
Import / Export |
Compiled / Description | ||
15.12.2008 ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions. The official COLLADA web site is here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v4.1.0.80 9.53 MB |
Import / Export |
Compiled / Description | ||
30.10.2008 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.22 1.33 MB |
Import / Export |
Compiled / Description | ||
12.08.2008 This plugin enables X-File import and export in Max. It also exports animated meshes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
gr2.decode | .GR2 Skeleton & Animation importer v1.2 468 KB |
Import / Export |
Compiled / Description | ||
24.05.2008 Imports .gr2 skeletal data and animations and exports the model skeleton in SMD format. More information can be found here. 32-bit: Yes 64-bit: No |